I don't have time to learn new tools for just one mod so i ended with not using blades armor retexture aka let it go during instalation process. Septim advice to turn off Golden Ebony esp and Glass Variants esp as well as SkyForge Weapons and so i did. LOOT (or Vortex sorting function, which is based on LOOT) should usually do this right automatically. mods simply adding new stuff) it doesnt matter. Dragon Priest masks also, and I think Amdianborn Skyforge weapons also use new meshes so might be worth taking a look at those to see if there are problems. 1:As a general rule, plugins making changes to vanilla armor should load AFTER CBBE, for other armors mods (i.e. Amidianborn unfortunately is AWOL from the skyrim modding scene and has stated that his work isn't allowed to be put on Nexus SE pages, so you have to do it yourself if you want them to work.īlades Armor and Shield has meshes, Glass and Ebony variants have meshes. If you go to Nexus for the special edition, and search for mesh converter or something like that, and follow the instructions on converting meshes to SSE. Amdianborn is mostly texture replacers, so they don't get affected, but there a couple of things that use a new mesh with a new texture. Oprindeligt skrevet af ♥ Barney ♥:Like Gwemna says, its an issue with the meshes.
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